Ok enough of this depressing shiz. On with things.
When I get out of this godforsaken hellhole called school, ima (hopefully) get into the university I want and do my study on animation/games design. totally what I've been hanging out in this dump of a school for - but once im focusing all my study on what I absolutely love doing, things will hopefully start getting much easier.
So along those lines, I'm going to share with you some plans for one project I have already started working on with a good friend of mine, Dan.
The game is called 'DeX', and is about an astronaut who was sent to the moon on a secret mission and was abandoned there by accident with no way to get home. I've been working on drawing designs for the game as well as a notepad document to scribble down all my ideas about game mechanics, story, and all that. heres the plot -
"1969, man lands on the moon. The Appolo program was finally put into action and the first men walk on the moon, among the team were Niel Armstrong, Buzz Aldrin... and DeX. Parallel to the Apolo program was the Bathurst Project, a top secret mission in which a Team of specially trained astronaughts were sent to the dark side of the moon to explore and recover rare minerals that previous unmanned expeditions had reported. The Bathurst Team returned with a mission success, however, many of the men refused to ever speak of the mission again, some were even locked away in a mental institution due to "mental instability". Though one man was never heard from again - codename: DeX. What did Dex find there? The last ever contact from Dex was a static-filled radio signal during the expedition, exclaiming that He had found something very peculiar... Only Dex knows what he saw."
So yeah, it's basically going to eb a first-person-shooter/explorer style game, focusing on exploring the vast (un)emptiness of the moon while eventually getting more action filled as you discover more and more. The basic premise of the game is to collect minerals and get enough to build/repair your shuttle to get back. Though as you go along you discover alien races, civilisations, cities, outposts, mining sites and all that jazz.
The action part of the game looks pretty cool in my head, see, you have this small 'Multi-Tool Attachment Device' which is like a gun without a barell, and there are tons of different attachments to it that are used for different purposes, for example, the Vaccuum Powered Moon-Rock Gun, Moon Mining Apparatus, Gattling Gun and more, as well as alien technology discovered over the course of the game.
One of the main focuses of the game is the mining and minerals you can collect. minerals serve two main purposes: building/repair - certain minerals are used for buildings and repair/upgrades to your weapons, while other minerals are for perks/powerups - they can be attached to the Multi-Tool Attachment Device and then add a certain power to it. All the guns that use ammo then have ammo made from that mineral, which adds different strength, bullet speed, and effects, while other weapons are powered by the mineral and also have different perks added.
Its still waaaay under development, just doing sketches and scribbling ideas onto notepad, but it sounds like a pretty good idea and Dan (who plans to study similarly to me at uni) and I want to eventually make it.
So wish us luck ^_^
Signing out,
~Nattoons
________________
"Your justice is my justice"
-Ueki Kosuke, Law Of Ueki
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